fengqtl 发表于 2023-1-16 01:45:30

支持!!!!!!!!!!!!

270487829 发表于 2023-1-16 18:13:34


666,大佬霸气侧漏

a7931034 发表于 2023-1-17 11:05:25

顶66666666666

1241991936 发表于 2023-1-17 15:51:02

感谢大佬,大佬牛逼

zede_zd 发表于 2023-1-18 11:40:00

霸气
老霸气

20230118 发表于 2023-1-18 18:26:31

niu..........

lifg2000 发表于 2023-1-19 13:33:39

在“说服”武将时,游戏容易闪退和死档。
错误如下:

==================== Message ====================
未将对象引用设置到对象的实例。
=================== StackTrace ==================
   在 GameObjects.ArchitectureDetail.EventEffect.EventEffect250.ApplyEffectKind(Person person, Event e)
   在 GameObjects.ArchitectureDetail.EventEffect.EventEffect.ApplyEffect(Person person, Event e)
   在 GameObjects.Event.DoApplyEvent(Architecture a)
   在 GameObjects.GameScenario.ApplyEvents()
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.ApplyEvent(Event e, Architecture a)
   在 GameObjects.EventList.te_OnApplyEvent(Event te, Architecture a)
   在 GameObjects.Event.ApplyEventDialogs(Architecture a)
   在 GameObjects.Architecture.checkEvent()
   在 GameObjects.Architecture.DayEvent()
   在 GameObjects.GameScenario.DayPassedEvent()
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Date_OnDayPassed()
   在 GameObjects.GameDate.EndRunning()
   在 DateRunnerPlugin.DateRunner.DateStop()
   在 DateRunnerPlugin.DateRunnerPlugin.DateStop()
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.GameGo(GameTime gameTime)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   在 WorldOfTheThreeKingdoms.MainGame.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Tick()
   在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   在 Microsoft.Xna.Framework.GameHost.OnIdle()
   在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.Run(Form mainForm)
   在 Microsoft.Xna.Framework.WindowsGameHost.Run()
   在 Microsoft.Xna.Framework.Game.Run()
   在 WorldOfTheThreeKingdoms.GameProcesses.MainProcessManager.Processing()
   在 WorldOfTheThreeKingdoms.Program.Main(String[] args)

yegeqin 发表于 2023-1-19 13:59:00

:handshake

马了个超2 发表于 2023-1-19 14:07:35

快过年 6666666

小鹏 发表于 2023-1-19 22:10:50

xxxxxxxxxxxxxx谢谢
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